tag:blogger.com,1999:blog-6515727559232384068.post5330959108774744439..comments2009-05-12T16:21:29.789-07:00Comments on NRB Log: Defcon Fun!nuclearrrabithttp://www.blogger.com/profile/10775684964858715163noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6515727559232384068.post-80486590634707173912009-04-01T12:18:00.000-07:002009-04-01T12:18:00.000-07:00The game itself was really cool! I think there nee...The game itself was really cool! I think there needs to be more effectivness cards, and that the nuclear country can't be drawing 3 cards per turn, that made it almost impossible for the other team to win. Two cards for the nuclear country seemed to be a much fairer way to go.<BR/><BR/>I did like getting to attempt to take out the nuclear country though!Nickhttps://www.blogger.com/profile/11634332221097482763noreply@blogger.comtag:blogger.com,1999:blog-6515727559232384068.post-76583956889601317462009-03-31T09:55:00.000-07:002009-03-31T09:55:00.000-07:00Cameron,Interesting concept for your game! I'm int...Cameron,<BR/><BR/>Interesting concept for your game! I'm interested in a couple things. First, what is the goal of the nuclear power nation? Is this player's goal something like a) set off the nuclear war or b) to use the nuclear weapon as deterrent/bullying tool?<BR/><BR/>Second, how much impact does the nuclear nation have over its political stance? Or is the stance largely controlled by the cards? If control is placed largely to cards (chance), how much control do you think the game suggests a ruler/president of a country has over its political stance towards nuclear warfare?<BR/><BR/>Also, do you have examples of the cards in the decks, and how did the playtest go?<BR/><BR/>-Devin MonnensAnonymousnoreply@blogger.com