- It was actually fun!
- There were dynamics of the game that I didn't account for. I didn't realize how likely the magnets were to stick to each other as they fell.
- Flaw: Magnets would stick to each other through the board.
- Flaw: Pulling some pins would result in the player's own magnets falling.
- Flaw: Sharp objects not good around some people.
Players elect a judge.
Each player rolls 1d6. The first player to roll a 3 gets to start the game.
***Rule amended (I deleted it)***: If the second roll is a 6, that player wins.
If anyone rolls a 1, they must go left.
The judge keeps track of all players on a 20x20 grid.
Each player rolls during their turn. If they get a one, they must go left. Roll doesn't matter otherwise.
Players can: Move or shoot (if they have a bow) but not both on the same turn.
Players can't move or shoot diagonally.
You will die if: You are stuck by an arrow, you fall, or you meet the creature.
You will win if: The special creature is slain and you are the last survivor.
3.) This game didn't go to plan. It was an "off the top of my head" sort of thing. It needed some more flare, some more player orientation, and some more player backstabbyness.