Tuesday, April 7, 2009

Fat!

Materials:

-Fat board
-1d20, 1d12, 1d10, 1d8, 1d6, 1d4, and a coin (1d2)

Da rules:

To start, each player rolls the d20 and subtracts five from the result. This determines the players' constitution. It will also determine who goes first.
(Constitution makes it so you're less likely to die from fat.)

Each player places their piece on "Start"

To start, all players roll a d20 and go the number of spaces that it says to go.

If a player lands on a +fatness square, the player must go down one die size.

If a player lands on a liposuction transfer square, they can agree to transfer fat to or from another player, affecting their die sizes accordingly. A player cannot go above 1d20 or below 1d2 for transferring fat.

Every time a player crosses the starting line, they add 1d4 to their constitution.

Specific rules:

If a player becomes too fat (example: Jimmy is at 1d2 and lands on a +fatness square), they must make a "saving throw." They take the first digit of their constitution modifier (example: 19 would be 1; 6 would be 6), and add it to 1d20:

1-7: Death
8-14: Survival, but the player cannot roll to move next round
15+: Survival
If the player rolls a natural 19 or 20: Lose fatness. Go up to 1d6

TO WIN:

The player must reach 17 constitution + 1/2 their initial constitution modifier. (example: Jimmie rolled a 14 for his initial constitution modifier, so he will need 24 to win)

1. The game idea was funny and I liked that you changed dies throughout the game. It was a fun mechanic. I thought that it was too easy to bottom out and get stuck suffering throughout the whole game when at low constitution, while higher constitution players are more likely to just plain get killed because of the constitution save method. Some more realism for the "fit" players just makes sense to me.

2. It was an interesting game idea, and pretty fun to play! I didn't like how players with a higher constitution would suffer from getting a lower modifier to their rolls, that just seems intuitively wrong to me. I also agree with what Karl said about it being to easy for players to bottom out at just the 1D2 dice rolls. There were not enough -Fat spaces for players to ever really be able to get out of that rut once they got down into it, and then combined with the higher constitution numbers meaning players are more likely to die made the end results kind of frustrating.

Making players skip their turns if only rolling an 8-14 for the saving throw also made the game kind of long, as once a player got down to the 1D2, it was almost impossible to get out, and they had to forfeit every other turn of theirs because of the low rolls.

3. Cameron,

Very interesting game! I like your method of moving through the different kinds of dice. I like how the dice speed reflects a player's size. Your victory condition could probably be made a little clearer though (I'm going to assume that dice values should be rounded up?).

What kind of thematic coloring have you added to the game? Do different spaces represent say a fast food restaurant or diet clinic? Lack of -Fat spaces might be saying something about our culture. Or, it could be a balance issue. Maybe it's both! Check out Ian Bogost's Fatworld:

http://www.persuasivegames.com/games/game.aspx?game=fatworld

If you're concerned with game speed, would it be possible for players to temporarily increase their dice rolls through some kind of 'diet pill' method?

Lastly, is the game just modeling obesity, or can it also model anorexia? Does it suggest overweightness or overall health/body image?

-Devin Monnens